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server_eu1:faq:hangar

THE HANGAR FEATURE

The Hangar function is very useful to relieve the Server.
The function also enables many new Strategies for Players.
Below is a summary of the most important data and Settings.


Server Commands: click here

  • Each Player can store a maximum of 20 Ships
  • You will get your PCU / ​​number of Blocks back for stored Ships
  • You can only store Ships that have a maximum of 8,000 Blocks
  • You can only store Ships that have a maximum of 25,000 PCU
  • Block Limitations are also calculated by the Hangar, be careful!
  • A maximum of 200,000 PCU can be stored in the Hangar (Total)
  • A maximum of 80,000 Blocks can be stored in the Hangar (Total)
  • To avoid misuse, storing/loading a Grid costs 1,000 SC per Action!
  • Grids that have been inactive for more than 62 Days are automatically moved to the Hanger
  • Grids inside the Hangar will be deleted after 3 Months of Player Inactivity
  • You have to wait 3 Minutes between each Ship that you load / save (Cooldown)
  • The Hangar can only be used if there is no foreign Player within a 30km Radius
  • The Hangar can only be used if there is no other Grid within a 5km Radius (min. 150 Blocks)
  • Grids located in the Hangar are backed up once a Day (10:00am UTC+1)
  • Hangar Functions only works in Space (no Gravity!)

:!: ATTENTION
Only load your Ships/Grids if there is no other Grid within a 2-3km Radius.
You should also avoid Asteroids, Planets or Gravity in your Area.
Never save your Ship when active Players are sitting at the Grid.
Avoid other Players around you while loading a Ship from your Hangar.
Always use the ID of the stored Grid and not the name (see .hangar list)
Misuse of the Hangar function can lead to exclusion/ban.
If you have any Problems contact the Support in #global-help (Discord) immediately.

server_eu1/faq/hangar.txt · Last modified: 2021/01/13 17:06 by IFN